Thursday, September 6, 2012

Banjo-Kazooie - Jiggy Guide


Since the Nintendo 64 classic, Banjo-Kazooie, is availabile on the Xbox Live Marketplace, here's a guide to collecting all those jiggies! Be sure to check out our other guides.



 Banjo-Kazooie Jiggy Guide
This is the heart of the FAQ, and will take you through all the Jiggys in the
entire game.  Enjoy!

===============================================================================
                           4.1 MUMBO'S MOUNTAIN                            BK-1
===============================================================================

Welcome to the first level in the game, Mumbo's Mountain. It will cost you one
jiggy. Named after the Bone-headed mumbo. This level is simple and made for
getting to know your Controls pretty much. There are 100 notes, 10 Jiggys, 2
honeycomb pieces, and 3 moves for you to learn. So lets head to Mumbo's
mountain which is located on the right, right when you walk into Grunty's
Mountain, which is across the bridge from spiral mountain.

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                     Jiggy #1 - Conga's Orange Blocks                     BK-11
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Right when the level starts keep heading straight. You will see a huge monkey
Named Conga on a tree. When you get near him he will get mad and stay away from
his tree, don't listen to him. There should be four blocks around the tree with
oranges on them. Get on them and he will throw oranges at you. Right before the
oranges hit you move and the will hit the blocks. Do this to every one of the
blocks and Conga will hand over a jiggy!

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                        Jiggy #2 - Chimpy Is Hungry                       BK-12
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Once you have the jiggy for the orange blocks head toward the big log behind
the tree and you should see a small monkey named Chimpy. He is very hungry and
he needs an orange to eat.  Where can you get one? Conga! There is an orange on
his tree. Walk toward the tree and climb up and get it. This will make Conga
mad and he will start tossing oranges at you. Give the orange to Chimpy and
receive your surprise, which is a jiggy! Jump up on the log to receive it.

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                            Jiggy #3 - Egg Conga                          BK-13
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Alright your now on the log right? Hold Z and push A to backflip onto the edge
of the ledge. You should see a mound to the left. Talk to bottles to receive
the move where you can shoot eggs.  Gather up some eggs and walk left to the
end of the ledge where you have a clear view of Conga.  Run onto the giant
piece of wood and hold Z and push C-Up. This should fire an egg. It should hit
Conga and he will start tossing Oranges at you. Hit him 3 times and you have
beat Conga and he will hand over the Jiggy.

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                       Jiggy #4 - Climb Banjo, Climb!                     BK-14
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Head over to the huge mountain and find like a wooden bridge that takes you up
the mountain.  Going up this bridge you should get quite a few notes. Once up
it you should see a giant anthill.  Go left of it to go up yet another hill. At
the top you should see another mound to gather yet new move, this time the
chicken walk. You should see the jiggy right in front of you. It is near like
on old aztec looking thing. Grab it and get another! That Makes 4.

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                          Jiggy #5 - Break The Hut                        BK-15
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Head across to the other side of the giant ant hill and you should see a big
statue and a hut. To left of all this is another mound. Take to bottles to
figure out how to the beak buster. Now beak buster each hut. The first one has
5 notes in it, the second one has five eggs in it, the third one has an enemy
in it, the fourth one has a jinjo (see last jiggy for this level), the fifth
one has an extra life in it, and last but not least the sixth one has, yes you
guessed it, a jiggy! Five down, Five to go.

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                      Jiggy #6 - In Mumbo's Eye                           BK-16
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You should see something like a huge skull building right in front of your
face. It is mumbo's skull and there is a jiggy in his eye. This is the easiest
jiggy in the game. Go up to his skull and do a backflip into his eye. Piece of
cake. Four more jiggys till the level is complete.

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                        Jiggy #7 - The Tiki Statue                        BK-17
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In the middle of this area there is a rotating Tiki statue right? Jump up onto
the platform that this statue is on and push Z + C-Up to shoot an egg in the
mouth. You must time these just perfect to get them into the mouths of the
statue. Each time you get one in, one head gets knocked off and the next head
starts spinning faster and faster. Do this a total of four times and the jiggy
is yours.

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                             Jiggy #8 - The Slide                         BK-18
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Now near the huts you should see a gigantic hill with little edges all over it.
If you slide right from the exit you will land on a ledge with a jiggy on it.
Pretty simple. Also there are many notes on this hill.

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                          Jiggy #9 - The Ant Hill                         BK-19
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Well you have almost completed the level. Now for a fun jiggy. You have seen
the little skulls around the level right? They are called Mumbo Skulls. When
you get enough you can change into different creatures. You need Mumbo Skulls,
the number you need and the guy that turns you into the creature is in the huge
skull near the huts. In this level the number is five skulls. You can find the
skulls in these locations:

1. The first one you probably noticed was under the stairs of Mumbo's hut.
2. Go into the anthill with your chicken walk and climb up the platforms. On
the second platform you should find it.
3. Remember where you shot eggs at Conga. Go there except go to the other side
and there are ledges, there is a mumbo skull up there.
4. Behind the aztec statues.
5. When you enter the world, to the right there is a tall platform with a jinjo
on it, it behind that.

Now go back to Mumbo's hut and he will turn you into and ant! Now that you're
an ant where else is there to except the anthill. Head there and once your
inside the other ants will talk to you. You should hear their funny comments.
Climb up each ledge and do not forget to get the notes.  Once you're at the top
go outside the hill. Grab the level up but be careful. Head to the very tip of
the hill on the outside to collect the ninth jiggy.

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                   Jiggy #10 - Adventure For The Jinjos                   BK-1J
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***Green Jinjo- The green jinjo is located in the third hut smashed.

***Orange Jinjo- This jinjo is located on top of the Aztec ruins at the very
end of them.

***Yellow Jinjo- Jump off the ruins and onto the hill. You should see the
yellow jinjo on one of the ledges.

***Blue Jinjo- It is located on a platform in the water.

***Red Jinjo- Right when you enter the level, it is on the platform to the
right.

===============================================================================
                          4.2 TREASURE TROVE COVE                          BK-2
===============================================================================

Welcome to the second major island resort of this game!  This place is much,
much harder than Mumbo's Mountain and in some cases can get people lost because
you have to search a little deeper than you would think for the second level.
Anyway, there are 10 Jiggys once again, 100 notes, and 2 Extra Honeycomb
pieces.  I will split this and all of the rest of my levels into two sections
to ease your eyes and the obliterating information that will be shot at you.
For all of the Jiggys, I will give you the directions from the start point, so
go there to find the next Jiggy to make it easier.  So anyway, here it is.

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                   Jiggy #1 - Captain Blubber's Blunder                   BK-21
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From the start point, head straight off the dock and through the archway,
defeating a Snippet on the way.  You will see a half sunken pirate ship
straight ahead over a small lake.  Go around to one of the sides and climb it
using Kazooie's Talon Trot to go up the steep incline.  Go around the "netting"
that you could climb to get to the main floor of the ship.  There you will see
Captain Blubber, crying because he lost his treasure.

There are two places you must go to get the two pieces of treasure that he is
too lazy to get up and go look for.  It would be much easier for him,
considering he is a walrus and we are no kind of water animal.  But then the
game wouldn't be fun so I guess we have to do it.

Treasure #1 - Remember when you came from the beginning to the ship and you saw
a pool of water?  Well head into the pool of water and look towards the ship.
You will see three patches on the side of the ship, two are wood and one is
black.  That is where you should enter for the first treasure piece.  Swim down
and enter the boat and get the treasure piece.  Once you do that swim out the
way you came.

Treasure #2 - Well, now that you have the first one, get close to Blubber and
Banjo will automatically take the piece of gold out, so toss it next to him
with A, then move on.  Kind of by the big pole in the middle of the ship is a
wood covering.  Moving away from Blubber right after the pole you will find the
covering.  Have Kazooie smash it and then enter through the hole that you
should have made into the ship.  When you are in there you will find the other
piece of treasure, which you may now snatch.  Once you have done all of that,
hop up onto the cardboard box that can seemingly never break and jump up to get
out of there.  Toss the remaining piece of treasure to him and he will reply
with a...

Jiggy!  One down...9 to go!

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                Jiggy #2 - Clipper the Giant Hermit's Demise              BK-22
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From the starting point, head down the dock to the sand and kill the snippet.
Now head left and through the archway to find a huge clamshell and a huge
inhabitant.  His name is Clipper, and he is not your friend.  You must defeat
him in a noble battle!  Not really actually, but he is your first actual "boss"
of sorts.  Approach him and he will speak to you so that he will freak you out.

After his little speech with you, you will enter the highly repetitive but
interesting battle of Clipper.  He will go with a series of clip attacks at
you, and then pause for a second or two, enabling you to attack him.  A word of
advice, don't attack him when he is clipping, IT DOESN'T WORK!  He will always
pause after every four clip attacks that he does.  Anyway, you need to attack
him three times, and the easiest way is to use Kazooie's Flying attack when he
is still.  Every time you hit him he will shorten the amount of time he stops,
so you have to be more careful and time it well.  Once you defeat him and will
depart...and leave you no Jiggy.  Fear not!!!  Enter the shell that was left
behind.

Once you enter the shell you will find a barrage of notes leading to an open
space.  There you will find some Snippets and some eggs.  Oh wait I forgot to
mention the Jiggy floating in mid-air.  Grab it and be happy, because you got
a...

Jiggy!  Two down...8 to go!

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            Jiggy #3 - Climbing the Tower and Flying to Conquest          BK-23
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For this Jiggy, you must have already learned how to fly.  From the starting
point, head down the dock to get to the Snippet as well as a three-way fork.
Kill the snippet, then head straight.  Once you get through the first archway
take a right before you reach the ship.  Follow this and you will pass several
clams, pillars, some treasure chests and you will get to a walkway that if you
look will lead to a very big tower that you must climb.

So start jumping and heading to the base of the tower, then go around the side,
jumping and flip-flapping when necessary.  Take your time, as if you fall you
will become a victim of Snacker, the friendly shark.  So take your time and
time your jumps.  Once you get to the top you will find a large red X.  At this
point, you should Beak Buster it, and it will give you an arrow.  There will
also be a Flight Pad on the top, so use it and follow the arrow until you get
to the next arrow.  Follow this method as best as you can until you get to an X
that you will stomp that will change to a question mark.  Uh oh!  Fear not
though, that is why you are reading this.  From that mini-tower with the
question mark, look towards the sea.  You will see an island right off of the
shore.  Fly to it and as you get closer you will see the final X on it!  Stomp
that X to find a treasure chest jumping around the island.  Destroy it will any
attack really, and it will explode revealing a...

Jiggy!  Three down...7 more to go!

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             Jiggy #4 - All the Way to the Top To Get Your Gold           BK-24
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From the start point, head straight off the dock and through the archway,
defeating a Snippet on the way.  You will see a half sunken pirate ship
straight ahead over a small lake.  Go around to one of the sides and climb it
using Kazooie's Talon Trot to go up the steep incline.  Go all the way up the
steep incline to get where there is a flight pad and the mole to teach you the
trick.  If you haven't learned it yet, do so now, then hop onto the flying pad.

Fly away from the starting point towards the sea.  Use feathers as needed to
stay high above the water.   You should be heading towards a large rock
structure over the water.  There are two coves in each side of the inside of
the rock structure.  Go into the right one, coming from the ship, and you will
see some notes and some stairs leading into blackness.  Head into that place
and into the blackness and you will be on your way.

You will come out of the stairs towards the top of the entire level.  You will
then see platforms going around the big pillar of ground in the middle, so go
up the entire thing to get to the lighthouse!  Open the door to it and climb up
the ladder.  Once you are on the top, you will see the shiny object on top of
the lighthouse, flip up to get it.  Also in the back of the lowest level of the
lighthouse, if you circle around you will find the witch's switch, so pound
that.  Once you flip up you will find a...

Jiggy!  Four down...6 more to go!

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               Jiggy #5 - Into the Chest to Defeat the Rest               BK-25
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I know you guys all love my creative names. ;)  Anyway, from the starting
point, head straight off the dock and through the archway, defeating a Snippet
on the way.  You will see a half sunken pirate ship straight ahead over a small
lake.  Go around to one of the sides and climb it using Kazooie's Talon Trot to
go up the steep incline.  Go all the way up the steep incline to get where
there is a flight pad and the mole to teach you the trick.  If you haven't
learned it yet, do so now, then hop onto the flying pad.

Fly away from the starting point towards the sea.  Use feathers as needed to
stay high above the water.   You should be heading towards a large rock
structure over the water.  There are two coves in each side of the inside of
the rock structure.  Head into the left one, or towards the left one, from the
ship.  You will see a rapidly opening and closing treasure chest.  Land NEXT to
it, not in it, because that is very difficult.  Then flip just after it closes
the top so that you land in the chest as it opens up.  Inside there is a bad
guy...never mind, I can't fool you.  Inside you will find a...

Jiggy!  Half of them down...Half of them to go!

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                  Jiggy #6 - Shocking Jumping to Victory                  BK-26
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Another good name, eh?  From the start point, head down the dock to find the
Snippet in the middle of a three-way fork.  Head straight through the archway
and you will see a half sunken ship.  Turn to your right to see the
indestructible boxes stacked on top of each other.  Climb up those to reach the
higher level.  Looking at the sea, head left until you see the mole again.
Learn how to use the Shock Jump pad, then go up and begin to use them.  For the
first jump, DO NOT jump forward.  It is very, very difficult to reach that one,
so instead go to the left of the starting point and follow the path that way.

Every time you jump, you will probably need to use Kazooie's Flip Flap to get
you there.  The best judgment of when to land is to look for a little shadow on
the pillar.  Anyway, continue hopping along until you get off to the side of
the pillars onto some ledges.  Keep on jumping up and into an alcove.  You have
been tricked, this isn't the way at all!  Just kidding...hopefully you didn't
jump down.  Anyway, right in the middle of the cave will be a nice big, fat,
shiny...

Jiggy!  Six down...4 to go!

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               Jiggy #7 - Patching Holes and Solving Puzzles              BK-27
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From the start point, head down the dock to find the Snippet in the middle of a
three-way fork.  Head straight through the archway and you will see a half
sunken ship.  Turn to your right to see the indestructible boxes stacked on top
of each other.  Climb up those to reach the higher level.  Now, look straight
towards the ocean and walk forward until you see a castle floating in water.
If you can get your camera angle around, have it facing Banjo, and you will see
a little ledge underneath him with a bucket bouncing up and down.  Do your best
to judge, either by sight or sound, and get on that ledge.

The bucket (you know how all things talk in this game) will plead to you that
you need to patch up some holes in his bucket.  Personally it looks fine, but
whatever.  To top off this weird quest, you need to put eggs in him to fix it.
How that works, don't ask.  Anyway, you need to do the C down because C up will
go right over him I think.  Once you get three eggs in him he will drain the
water surrounding the castle and exploding the bomb guy.  Enter the castle to
find a barrage of letter scattered throughout the floor.  On the other end you
will see an advanced Snippet in a cage with...something.   On this floor, by
Beak Busting, you must pound out your name in the correct order within the time
limit.  If you really need help, here it is: BANJOKAZOOIE.  Just like that.
Once you do that, the cage will open and you will do battle with the Snippet.
Defeat him and go into the cage to find something.  Flip up to find a...

Jiggy!  Seven down...3 to go!

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             Jiggy #8 - Up the Course, Swimming for Treasure              BK-28
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For this Jiggy, you will need to know how to use the Shock Jump Pads.  From the
start point, head down the dock and meet the Snippet in the middle of a three-
way fork.  Turn left and head towards where Clipper used to be.  When you pass
through the archway turn right and you will see a shock pad next to a steep
cliff.  Use the shock pad to go up to the second level.

Here you will find a Treasure Chest with some eggs in it.  Past that you will
see a very steep incline that Kazooie can still climb.  You will then find
yourself with a bomb guy in a pool with feathers, a honeycomb dealer, and a
snippet.  Pass by all of these and use the next spring pad to get to the next
level.  Here you will find another bomb guy in a pool with eggs.  Go around him
and use another shock pad to get to the highest level.  Here you will find a
deep pool with a bomb guy in it.  Enter the pool on one of the sides and swim
straight down from here, going any farther forward will make him sense you.
Swim down to the thing on the bottom, grab it, and come back all the way on the
other side, again making it so he can't detect you.  Oh by the way, you just
got your eighth...

Jiggy!  Eight down...2 to go!

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             Jiggy #9 - Through the Back Ways to Get The Prize            BK-29
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For this Jiggy, you will need to know how to use the Shock Jump Pads.  From the
start point, head down the dock and meet the Snippet in the middle of a three-
way fork.  Turn left and head towards where Clipper used to be.  When you pass
through the archway turn right and you will see a shock pad next to a steep
cliff.  Use the shock pad to go up to the second level.

Here you will find a Treasure Chest with some eggs in it.  Past that you will
see a very steep incline that Kazooie can still climb.  You will then find
yourself with a bomb guy in a pool with feathers, a honeycomb dealer, and a
snippet.  Pass by all of these and use the next spring pad to get to the next
level.  Here you will find another bomb guy in a pool with eggs.  Go around him
and use another shock pad to get to the highest level.  Here you will find a
deep pool with a bomb guy in it.  Pass this guy and you will see stairs heading
downwards with notes on the side of the stairs.

Go down the first set of stairs to find a Treasure Chest with two Mumbo Jumbo
tokens, so take those.  Head down the stairs again to find a honeycomb dealer,
and once again to get to the sea level.  From the bottom of the stairs turn
around facing the stairs, and off to the right you will see a narrow ledge head
off in that direction.  The best thing I think is to...maybe...go there.  Head
along the ledge carefully until you get to a wider ledge with four feathers.
On the water you will see three floating boxes.  Fly on to each of them, using
your shadow as a guide, until you get to the third box.  From here, looking
left from where you came, you will see a ledge that you CANNOT jump up to, you
must flip up, and hold forward the whole time.  I cannot stress enough to you
that you need to hold forward when flipping, unless you want to start over and
risk getting chomped by Snacker.

Anyway, once you flip up to the ledge, jump across this one and Flip-Flap to
get to it.  Then flip up to get to the next ledge, and fly across to the next
ledge.  For the last ledge, make sure you jump your absolute best because it
will take every flying energy you got to get there.  Once you get up to there
you will be in a little alcove where you will find a...

Jiggy!  Nine down...1 more to go!

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
                  Jiggy #10 - The Second Quest for Jinjos                 BK-2J
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

This will be your second time trying to find the Jinjos, and you will every
level, so get used to it.  I will put directions from the start for each one.

*** Blue Jinjo - Hmm, this one is right under your nose, but many, many people
forget where it is.  It is actually pretty difficult to get as well.  From the
start point, head off the dock and turn right around.  Underneath the dock you
will find the Jinjo underwater, as most Blue Jinjos end up to be.  The only
problem is that as soon as you get close to it, with the current and all,
Snacker comes to feed.  The best way is to defeat Snacker.  Lure him to the
edge of the water, and fart an egg out at him.  You need to do this many, many
times, maybe 5 times, but then he will go away.  Once he is gone, snatch the
Jinjo.  If he comes back, it will only take one egg to drive him off again.

*** Orange Jinjo - For this Jinjo, you will need to know how to use the Shock
Jump Pads.  From the start point, head down the dock and meet the Snippet in
the middle of a three-way fork.  Turn left and head towards where Clipper used
to be.  When you pass through the archway turn right and you will see a shock
pad next to a steep cliff.  Use the shock pad to go up to the second level.

Here you will find a Treasure Chest with some eggs in it.  Past that you will
see a very steep incline that Kazooie can still climb.  You will then find
yourself with a bomb guy in a pool with feathers, a honeycomb dealer, and a
snippet.  Pass by all of these and use the next spring pad to get to the next
level.  Here you will find another bomb guy in a pool with eggs.  Go around him
and use another shock pad to get to the highest level.  Here you will find a
deep pool with a bomb guy in it.  Facing where you are coming from, look left
to see the orange jinjo on a pretty narrow ledge.  Go on the ledge, and go as
carefully as you need to so that you can get him.

*** Yellow Jinjo - From the start point, head straight off the dock and through
the archway, defeating a Snippet on the way.  You will see a half sunken pirate
ship straight ahead over a small lake.  Go around to one of the sides and climb
it using Kazooie's Talon Trot to go up the steep incline.  Go all the way up
the steep incline to get where there is a flight pad and the mole to teach you
the trick.  If you haven't learned it yet, do so now, then hop onto the flying
pad.

Fly away from the starting point towards the sea.  Use feathers as needed to
stay high above the water.   You should be heading towards a large rock
structure over the water.  There are two coves in each side of the inside of
the rock structure.  Go into the right one, coming from the ship, and you will
see some notes and some stairs leading into blackness.  Head into that place
and into the blackness and you will be on your way.  When you appear out, push
your joystick forward, in essence the other way Banjo is facing.  Eventually
you will see on a tree that is on a lower ledge the Gold Jinjo.  Carefully go
up the tree and get him on the leaf.

*** Green Jinjo - From the start point, head straight off the dock and through
the archway, defeating a Snippet on the way.  You will see a half sunken pirate
ship straight ahead over a small lake.  Go around to one of the sides and climb
it using Kazooie's Talon Trot to go up the steep incline.  Go all the way up to
the Flying Pad, and also a huge pole in the middle of the place.  If you stand
there long enough you will hear whistling...go up the pole and to find the
Green Jinjo.

*** Purple Jinjo - From the start point, head down the dock to find the Snippet
in the middle of a three-way fork.  Head straight through the archway and you
will see a half sunken ship.  Turn to your right to see the indestructible
boxes stacked on top of each other.  Climb up those to reach the higher level.
Looking at the sea, head left until you see the mole again.  Learn how to use
the Shock Jump pad, then go up and begin to use them.  For the first jump, DO
NOT jump forward.  It is very, very difficult to reach that one, so instead go
to the left of the starting point and follow the path that way.

Every time you jump, you will probably need to use Kazooie's Flip Flap to get
you there.  The best judgment of when to land is to look for a little shadow on
the pillar.  Instead of going to the side ledges, you will find the purple
Jinjo the farthest away from the start point.  Jump to it and once you get it,
if it is the last one you got, you will get your final...

Jiggy!  All done...none left!

===============================================================================
                           4.3 CLANKER'S CAVERN                            BK-3
===============================================================================

Welcome to Clanker's Cavern. One of the most annoying levels in the game. You
will probably have a lot of trouble with this level if you did not have this
guide. This level is pretty much in a cavern with a huge trash compacter which
is a shark named Clanker. You can enter this shark too and you will need to do
it for most of the jiggys. This is an underwater based level so you got to be a
quick swimmer.  You should swim around and get used to the swimming controls
before trying to collect Jiggys. Well here we go.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                         Jiggy #1 - The Shark Hook                        BK-31
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You start out and you see a tall tower in some water. Jump into that water.
Swim down and you will find a tube underwater. Swim through the tube and you
should see a huge shark named clanker. He will talk to you and tell you how he
hates being in this dirty water. So how can you get him out of this dirty
water, noticed he is chained down. Swim down toward where the chain is hooked
to a lock on the ground. Notice there is a key in the lock. You must swim
through the key 3 times. If you run out of there is a fish with bubbles coming
out of him and you can gather air from him. Once you swim through the key 3
times the clanker will be raised up to the top of the water. He gives you a
jiggy, which is on his back.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                           Jiggy #2 - Tooth Ache                          BK-32
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This one is pretty simple. Once you get the last jiggy, Clanker will say his
tooth hurts from eating all the garbage. There are two platforms in front of
Clanker. Jump up on one a notice on each side of the mouth he has a gold tooth.
Shoot the gold tooth 3 times for it to pop out. Then swim into that side of the
mouth. The right side of the mouth contains a mumbo token and the other
contains the jiggy!


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                         Jiggy #3 - Under The Sea                         BK-33
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

If you start right in front of clanker swim down and to the right there is a
tunnel in the wall.  Swim to the end and there is a jiggy but you got be quick
and get out of the tunnel before you run out of breath.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                    Jiggy #4 - Something Smells Crabby                    BK-34
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Swim under the water and past Clanker. Right behind clanker is a green tunnel.
Swim through it and it will finally lead off to land. Then 3 crabs will attack
you. Jump in the air and press Z to you the beak drill into them. Once you have
defeated all of of them in the room, backflip onto the pipe and walk onto the
generator. The jiggy is there waiting for you.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                        Jiggy #5 - Jiggy in Jail                          BK-35
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Get on Clanker's back. Walk to the end of him and up on his tail. Once at the
edge of it you should see a
jiggy behind bars. Shoot some eggs at the jiggy and the cage will break. Once
the cage breaks walk across
the pipes slowly and grab your prize.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                      Jiggy #6 - Use The Blowhole Banjo!                  BK-36
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

This is another simple jiggy. Climb up onto Clanker's back once again. Walk
toward his head and you should notice a blowhole with a bolt shooting out of
it. Wait till the bolt goes back into his blowhole and then walk onto the bolt.
It shoots you up and fits perfectly into a platform. Hurry and walk off the
bolt before it goes back down into clanker. Once on the platform, the jiggy is
straight in front of you. You must walk across the crooked pipe, backflip and
the jiggy is yours.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                    Jiggy #7 - Banjo The Ring Swimmer                     BK-37
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Once again jump onto Clanker's back. Once the bolt shoots out of Clanker's
blowhole jump into the hole.  You should see multiple rings that are blue and
one green one. Once you jump through the green one another one will turn green
and you have a time limit to jump through every one of them why they are green.
Here is a diagram I tried my best on.



      3.O      8.O

    2.O                       4.O


7.O             5.O           1.O
6.O

Those are the orders you must swim through to get the jiggy. The water will
rise and the jiggy will be on the flight pad.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                       Jiggy #8 - Don't Get Cut Banjo                     BK-38
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Drop through the blowhole and you should see some spinning blades. Right next
to you is another mound with bottles in it. Talk to him to learn to the wonder
wing. Press Z + C-Right to use it and run through the blades to get the jiggy.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                        Jiggy #9 - Blades? Again?                         BK-39
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Where you left off where the rings where get on the flight pad and fly across
the room where you shall find more blades. Use your wonder wing (Z + C-Right)
to run through them and gather the jiggys.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                 Jiggy #10 - The Journey for the Jinjos                   BK-3J
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

***Green Jinjo- Swim to where clanker is chained down (check back to jiggy #1).
The Jinjo is down there waiting for you to come rescue him.

***Orange Jinjo- There is a platform to Clankers left, that has a shock spring
pad on it (Green foot pad). Go over there and use the pad to get on a pipe.
Jump to the ledge and use beak buster on the bars. There is a jinjo down there.

***Blue Jinjo- Jump in and swim down below the water. There is a pipe on the
right, it is the second one and you should located the blue jinjo there.

***Pink Jinjo- Go to the ring area, which is Clanker's left gills. Swim to the
bottom of the water and you should the pink jinjo waiting for you.

***Yellow Jinjo- From the starting point you should see a giant container ahead
with a ladder on it. Grab and climb up the ladder to see a behive. Bust the
beehive and the last jinjo is there waiting for you.

===============================================================================
                           4.4 BUBBLEGLOOP SWAMP                           BK-4
===============================================================================

After the sharp incline in the difficulty of the levels, it kind of simmers of
here with an easier level for you to work with.  This is one of the easier
levels in the game, considering how far along you must be to get there.
Personally I thought Clanker's Cavern was much more difficult.  Again there are
10 Jiggys, 100 notes, and 2 extra honeycomb pieces for you to grab.  Anyway
here is the stuff for Bubblegloop Swamp.

0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
                Jiggy #1 - The Long Race to the Treasure                  BK-41
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From the start, head forward and keep going until you get to the bridge.  Cross
the bridge until you come to a four way crossing, including the way you came.
In the middle of the crossing, you will see a green switch with a Jiggy on it.
Get ready to run, and pound it.  Now you must run straightforward up the narrow
slope and around the upper level of the path to get to the Jiggy in time.  They
give you plenty of time, so don't panic and fall off.  I would suggest using
Kazooie for most of it if you are comfortable with the bird, because it is much
faster.  Once you get to the last stretch before the Jiggy, I would suggest
using Banjo because it is much too narrow for the quick turning Kazooie.  So
head up the first incline with Kazooie, past all of the little alcoves housing
the goodies, and continue on.  This is a fairly leanient time limit, so you
don't have to kill yourself to rush, but you should hurry.  Carefully walk
across the last part, and if you find you are running out of time and you are
close enough, you can just jump there to get the first...

Jiggy!  One down...9 to go!

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             Jiggy #2 - The Golden Egg Without the Goose                  BK-42
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From the start, head forward and keep going until you get to the bridge.  Cross
the bridge until you come to a four way crossing, including the way you came.
Once you get there, turn left to see some logs leading to a small platform.
Cross the logs and kill the frogs on the platforms.  Get the goodies in the
little hollow stumps and look left again.  You will see a huge pink egg on an
island.  You must wait until the floating leaf comes by so that you can jump on
it.  Once it comes by jump on it and let it take you to the island where you
jump off.

Here you will see an egg, and if you go around it you will see a shock jump
pad.  Use the pad to get on top of the egg, and you will see a funny-looking
band-aid.  Stomp on the band-aid and the egg will break into another smaller
egg.  Look and you will see the band-aid now in the upper part.  Use the Rat-a-
Tat Rap to break this next egg.  You will then see the band-aid reappear on the
top, so stomp it.  Now the band-aid will appear on the lower part of the egg.
Hmm...I would use the Beak Barge here, and then stomp it one more time.  The
egg will finally totally break, and inside will be a...

Jiggy!  Two down...8 to go!

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              Jiggy #3 - The Attack of the Golden Flibbits                BK-43
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

From the start, head forward and keep going until you get to the bridge.  Cross
the bridge until you come to a four way crossing, including the way you came.
From here, take a right turn and you will see a leaf floating still in the
swamp to get a platform covered with several hollowed stumps.  Use the leaf to
cross over to the platform and as soon as you hit the platform, you will be
attacked by Gold, instead of Red, Flibbits.  These guys are basically twice as
tough as the red ones, because they take twice as many hits to kill them.  It
can get a little overwhelming because of the little space you get and the
number of Flibbits you have to kill.  If you really feel overwhelmed, you can
just become invincible and they will all suffer the same fate.  Once all six of
the Flibbits have bit the dust, you will receive their secret stash.  Of
course, there secret stash is obviously a...

Jiggy!  Three down...7 more to go!

0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
                  Jiggy #4 - Hungry Hungry Crocodiles                     BK-44
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

From the start, head forward and look left until you see a golden crocodile
with its mouth opening and closing.  Hmm...it looks hungry, and the only we can
feed it is eggs.  So do it!  Once you feed it an egg, it will transport to
another place where it will want another egg.  You will have to follow it
around until you feed it five times in different places in the level to earn
your prize.

After you feed the first one, cross the bridge to get to the four-way fork.  Go
straight up like you are doing the Jiggy race, and you will find it in the last
alcove that there possibly is.  Feed it an egg, then watch it transport.  This
time it will transport to the hut section.

From the four-way fork looking at the race, head right across the leaf to the
place where you fought the Flibbits.  Coming from the four-way crossing on to
the Flibbits ground you will have another four-way crossing.  For our purposes,
go straight so that you end up in a place with a bunch of pillars with shock
jump pads and many wooden huts.  Climb up by smashing the huts and using the
jump pads until you get to the Crocodile.  Feed it an egg and it will transport
again.  To get to the next crocodile, it will be behind the big crocodile.

From the Huts, go back toward the Flibbits base, and when you get there take a
right.  You should see a very big crocodile sitting on the ground.  I assume it
isn't alive...because it never moves and you can go inside of it.  Anyway, go
around the back of it and behind it.  Jump on to the island, then across the
poles to get to the island in the back corner.  Feed the crocodile there
another egg, and he will transport one last time, this time behind the turtle.

From the Crocodile, head forward to the Flibbits base and continue from there
forward and you should be seeing a very big turtle.  Climb around him on the
left side of him and the crocodile will be on a piece of land in the corner.
Be carefully here and time it so that the dragonfly doesn't hit you back into
the water.  Once you feed the crocodile the egg this last time, it will give
you a...

Jiggy!  Four down...6 to go!

0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
             Jiggy #5 - Smashing Huts to Search for the Prize             BK-45
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

From the start, head forward and keep going until you get to the bridge.  Cross
the bridge until you come to a four way crossing, including the way you came.
From here, take a right turn and you will see a leaf floating still in the
swamp to get a platform covered with several hollowed stumps.  Use the leaf to
cross over to the platform, and for our purposes, go straight so that you end
up in a place with a bunch of pillars with shock jump pads and many wooden
huts.  Climb slowly but surely up, make sure you get enough height and
especially length on your jumps, or you will fall.  Climb and climb and
eventually you will start to see the prize in the top right part of the
pillars.  Go as high as you can and use the pad to jump over to it.  It will be
a little bit of a longer jump, but if it is a decent jump you will make it.
Once you get there, you can grab the...

Jiggy!  Five down...5 to go!

0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
             Jiggy #6 - Numb Toes Lead to Endless Possibilities           BK-46
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

From the start, head forward and keep going until you get to the bridge.  Cross
the bridge until you come to a four way crossing, including the way you came.
From here, take a right turn and you will see a leaf floating still in the
swamp to get a platform covered with several hollowed stumps.  Use the leaf to
cross over to the platform formerly known as the Flibbits base.  From there
take a right and you should see a huge turtle just sitting there in the middle.
Go up to him and you will learn his name is Tanktup.  He will tell you his feet
are numb and that he would like you to warm them up.  Well basically, you need
to smash his four feet and then he will be happy.  He will then literally cough
up the prize, which is a...

Jiggy!  Six down...4 to go!

0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
                Jiggy #7 - Smashing Notes to Golden Songs                 BK-47
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

First of all, you can't get this one unless you have completed the previous
one.  From the start, head forward and keep going until you get to the bridge.
Cross the bridge until you come to a four way crossing, including the way you
came.  From here, take a right turn and you will see a leaf floating still in
the swamp to get a platform covered with several hollowed stumps.  Use the leaf
to cross over to the platform formerly known as the Flibbits base.  From there
take a right and you should see a huge turtle just sitting there in the middle.
Enter his now opened mouth after the last fun-filled episode to find mini-
turtles inside of him.  Go around to the front to find the head turtle, and you
will find out that you have play back when he plays for you.  Of course, he
uses the turtle children to play his notes.  If you have trouble remembering,
then you can write it down by color, which is the only way you are going to
remember, unless you can remember the order.  There is no set order to which
one he picks, as it is random every time he does it so I can't help you there.
Each time he adds two more notes and he starts with three notes.  If you smash
the correct one you will hear a ding, and if you smash the wrong one you will
have to start over and you will lose a honeycomb.  Once you successfully play
back all three "tunes," you will get a...

Jiggy! Seven down...3 to go!

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                Jiggy #8 - The Short Race to the Treasure                 BK-48
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

To get this one, you must have learned how to use the swamp boots.  From the
start, head forward and keep going until you get to the bridge.  Cross the
bridge until you come to a four way crossing, including the way you came.  From
here, take a left so that you are facing the crocodile.  Pass the crocodile on
the left and go up the path so that you are above the crocodile.  Enter the
maze and go through it.  When you finish with your second pair of boots, you
will see a small path heading out of the maze as well as a switch like the
first race.  If you look at it, it is a narrow passage to a larger platform
that looks like it could hold something.  When you pound the switch, you will
have 10 seconds to cross the path and get the prize.  Now to make it even
trickier, when you start to walk across the path, the camera angle will change
in an effort to screw you up.  It does do a good job, so you just have to get
used to it.  Once you are about half or two-thirds of the way there, you won't
have enough time to get there, so I would highly recommend jumping to get it,
because this time limit is very tough if you don't do this one right.  Once you
finally make it across, you will get your prize, which is a...

Jiggy!  Eight down...2 to go!

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                 Jiggy #9 - The Famous Chomping Contest                   BK-49
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

To get this one, you must have transformed into a crocodile from Mumbo already.
From Mumbo, head out through the crack in the wall outside of Mumbo's hut and
head to the big, fake crocodile.  Then go into one of the nostrils on either
side of the crocodile.  Enter and you will see a bigger red crocodile named Mr.
Vile that looks menacing at best.  Go up and talk to him to start the famous
contests of eating the most jumblies.  There are three different games you have
to beat him in.

The first game is simple, eat the most jumblies (they are all red) in the time
limit.  This guy definitely is not an amateur, and you need to take it to him
fast.  A good way if it works for you to try to stop him is to go right with
him and eat the jumblies he is about to eat.  If you do this strategy
correctly, he will end up with very few and you will have won.  This doesn't
work as well in later games, but it works well here.

The second game gets a little more challenging, but there is still a method to
the madness.  This time Mr. Vile throws in yellow jumblies along with the red
ones.  The yellow ones are supposedly not ripe, meaning that when you eat them
you will pause for a second before being able to continue.  So don't eat them,
because Mr. Vile will definitely not eat the wrong ones.  You can try to do the
same thing as last time, but mostly try to head for the bigger groups of
jumblies.

The third and final game is very frustrating, and could be the one that loses
the whole for you many times.  This time you will have to alternate between red
and yellow jumblies depending on what is on the screen.  Many times you could
be ready to eat one and it will change right before it, making you sick like
you ate the wrong one.  Again, just be very aware of the screen and make sure
you are always eating something.  This is tough, but it is possible.  Once you
beat him the third time, he will finally give up a...

Jiggy!  Nine down...1 more to go!

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             Jiggy #10 - The Fourth Quest for the Jinjos                  BK-4J
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

By now you should know the drill, collect all five jinjos to get the last
prize.  They are scattered all over the place again, and once again I will give
you directions to get to the every last one.

*** Blue Jinjo - From the start, head forward and keep going until you get to
the bridge.  Cross the bridge until you come to a four way crossing, including
the way you came.  From here, take a left so that you are facing the crocodile.
Pass the crocodile on the right, and around until you see big reeds poking up
out of the water.  This Jinjo is located on the far left reed, so go to the top
of each reed to get the maximum distance on your jumps, and if you make a good
jump, you should make the Jinjo reed pretty easily.  Climb to the top of the
reed and you will get the blue jinjo.

*** Orange Jinjo - From the start, head forward and keep going until you get to
the bridge.  Cross the bridge until you come to a four way crossing, including
the way you came.  From here, take a right turn and you will see a leaf
floating still in the swamp to get a platform covered with several hollowed
stumps.  Use the leaf to cross over to the platform formerly known as the
Flibbits base.  From there take a right and you should see a huge turtle just
sitting there in the middle.  Go around him, and using the wading boots or
while being a crocodile, get the orange jinjo sitting in the water right in the
middle of the wall between the two smaller land pieces off to the side.

*** Yellow Jinjo - From the start, head forward and keep going until you get to
the bridge.  Go halfway across the bridge and then look to the left to see the
Gold Jinjo sitting on a little pillar.  Now all you have to do is jump and get
it, simple as that.

*** Green Jinjo - From the start, head forward and keep going until you get to
the bridge.  Cross the bridge until you come to a four way crossing, including
the way you came.  Go straight up like you are doing the Jiggy race, and go to
the last alcove that you can on the side of the main path to find the green
jinjo.

*** Purple Jinjo - For this one, you must have become a crocodile.  From the
start, head forward and keep going until you get to the bridge.  Cross the
bridge until you come to a four way crossing, including the way you came.  From
here, take a right turn and you will see a leaf floating still in the swamp to
get a platform covered with several hollowed stumps.  Use the leaf to cross
over to the platform, and for our purposes, go straight so that you end up in a
place with a bunch of pillars with shock jump pads and many wooden huts.
Underneath the pillars there are many different prizes, like Mumbo tokens,
eggs, feathers, notes, and of course, the Purple Jinjo.

Once you pick up all five jinjos, your prize will be a...

Jiggy!  10 down...and you are all done!

===============================================================================
                             4.5 FREEZEEZY PEAK                            BK-5
===============================================================================

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                       Jiggy #1 - Snowman Sledding                        BK-51
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Welcome to Freezeezy peak. You start off by seeing some little hills in front
of you. Slide down the first one to talk to a bear who ate something that hurt
his stomach, it was gold and shiny, so what else is it? A JIGGY! How can we get
this out of his stomach. Go down the next hill and you shall see a gigantic
snowman. Go between his legs and up another ledge to find the start of his
scarf. Climb up his scarf, which has a red feather on each red part of the
scarf and a note on each gold part.  Once your at the top of the scarf, go to
the other side of the snowman's head to find yet another part of the scarf.
Notice a sled at top of it. Walk onto the sled to slide down the scarf, and
jump onto the bear's belly. The jiggy will pop out and he thanks you for
getting his sled back and getting the jiggy out of him.

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                       Jiggy #2 - Smoking a Jiggy                         BK-52
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You will have to climb up the big long scarf one more time. Climb all they way
to the top and find a shockpad. Use it to jump onto the snowman's nose.
Carefully jump onto the pipe down below which contains a jiggy. Well lets move
on to the next jiggy because you are one step closer to Grunty.

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                       Jiggy #3 - Watch Out Snowman!                      BK-53
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Time for a new move. Look behind the snowman to find a new move. The Beak Bomb,
sounds hurtful doesn't it.  Get ready to use it. Take off and a flying pad and
looks for snowmen throwing snowballs at you. Get near them and you use your
beak bomb toward the "X" on their hat. If you hit it they will die. Once you
kill every single one of them you will get a jiggy which will appear where the
last snowman you hit was.

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                 Jiggy #4 - Push The Snowman's Buttons                    BK-54
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You should now know the beak bomb. Now take off on a flying pad and fly way up
high toward the front of the snowman. You should see 3 targets on him that look
like buttons. Well beak bomb all 3 of these to get a jiggy that will appear on
top of his hat.

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                       Jiggy #5 - Save The Twinkles                       BK-55
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Do you see a giant Christmas tree? Good, well head toward it. You should see a
box of light bulbs, called twinkles. You must let these twinkles get to the
trees. Heres how you do it. The will walk across the platform and there are 3
holes which some type of monsters come out and eat them. You must beak bust
each of these monsters so the twinkles can get by. 20 must get in the tree
before the time limit ends.  Then, you must shoot eggs at the back star on the
pot.  A star will appear above the tree, and you must fly through it three
times.  Once you do that, you can go inside and retrieve your Jiggy.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                         Jiggy #6 - The Poor Bears                        BK-56
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Where the level starts, right next to it is an igloo. Go inside and the kid
bears will tell you that they want some presents for Christmas. Well alright
Santa, lets do a good deed and get these bears some presents. Here is where
they are located:

1. If you go up the snowmans scarf and use the spring pad it is on his nose
2. There is one located inside the Christmas tere
3. There is one on the left of the snowman in the water on an island

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                      Jiggy #7 - The Walrus Vs The Bear                   BK-57
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This one is pretty simple. You must transform into the walrus and race the
bear.  If you beat him you will win a jiggy.

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                           Jiggy #8 - Bear Vs Bear                        BK-58
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Same thing you must complete the race except you must run.

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                         Jiggy #9 - Walrus in Love                        BK-59
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Go to mumbo and get changed into a Walrus. Now head to the girl walrus's cave
and talk to her, she will give you a free jiggy.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               Jiggy #10 - Another Quest for The Jinjos                   BK-5J
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

*** Blue Jinjo- there is one if you jump onto the broom of the snowman

*** Green Jinjo- Behind mumbo's house

*** Yellow Jinjo- In mumbo's hut on the top shelf

*** Pink Jinjo- There is a stack of presents stacked up there is a jinjo on
there.

*** Orange Jinjo- Go in the walrus's cave it is on a ledge

===============================================================================
                             4.6 GOBI'S VALLEY                             BK-6
===============================================================================

We now go to the desert for the sixth level of this amazing journey.  This
level definitely steps up its level of difficulty from Freezeezy Peak, but it
is not as steep an incline from the swamp to the peak.  This incorporates a
whole new of kind natural enemy, quicksand, and you don't want to stay in there
for too long.  Once again there are 10 Jiggys, 100 Notes, and 2 extra Honeycomb
pieces.  So here we go!

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            Jiggy #1 - Feeding and Flying with a Runny Nose               BK-61
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From the start, go around the pond with the tree in the middle and go up the
sand slope.  From here you will see a giant sphinx named Jinxy, so go up to it
and say hello.  Anyway, make sure to either avoid or kill the Mummified Hand,
because if you don't he can hurt you pretty bad.  Anyway, jump up on one of his
paws, and climb around to the back of him and eventually you will end up on top
of him.  Go over his head and when you are on his nose you will see two huge
cacti sticking out of the ground at perfect jumping levels.  Hmm...what to do.
So jump on one of the cacti and the sphinx will say that he has a stuffed nose.
Somehow, shooting eggs into his nose will heal it, because eggs can do
everything pretty much.  So shoot an egg into each nostril, and he will open
the door to the inside of him.  So go inside of him.

You will then see that there is a floating magic carpet sitting there.  Jump up
on top of it, and nothing will happen.  Turn to your right to see a mini-sphinx
on the wall, so give him an egg.  The carpet will raise, and you will float up
to a high enough level where you can jump to the next carpet.  Be careful
though, you don't have unlimited time, as the carpet will lower again after a
few seconds.  Anyway, continue doing this and after you feed the third one,
jump quickly to the final carpet where you will receive a...

Jiggy!  One down...9 to go!

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                Jiggy #2 - Feeding Moving Bowls to Rise Up                BK-62
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From the start, go around the pond with the tree in the middle and go up the
sand slope.  From here you will see a giant sphinx, and make sure to either
avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
bad.  Anyway, jump up on one of his paws, and climb around to the back of him
and eventually you will end up on top of him.  On top of him you will see a
flying pad.  Before you use it, if you are facing Jinxy's face, look to the
left.  You will see a pyramid with a bird statue on top that has a target on
it.  That's where you are going to end up going, so be prepared to turn right
away.  Use the flying pad to fly towards it, and Beak Bomb the bulls-eye.  When
you do so, the door to the pyramid will open up.  Enter and you will see a man
sitting there named Rupee (why he is named after money beats me) and he has a
task for you.  If you feed his snake enough times, you will be able to get the
prize way up above.  The snake is really this little basket that circles Rupee,
and you have to have eggs come out of Kazooie's behind (C-Down) to make it
work.  When you get one egg into the basket, it will move faster.  Do this five
times (greedy snake) with good timing and the snake will rise up out of the
basket.  Climb up it and flip up to get a...

Jiggy!  Two down...8 to go!

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              Jiggy #3 - Freeing a Chained Up Camel Named Gobi            BK-63
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From the start, go around the pond with the tree in the middle and go up the
sand slope.  From here you will see a giant sphinx, and make sure to either
avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
bad.  Continue up the slope to the right of the cacti, and continue up the next
slope past the platform with the moat.  There will be a closed pyramid, and go
around the left side of the pyramid.  If you wait a little bit you should see a
magic flying carpet floating around by there, so when it comes, hop on so that
it will take you to the island.  There is a camel named Gobi, and he is tied to
a rock on the island.  It is as simple as smashing the rock and he will give
you a...

Jiggy!  Three down...7 to go!

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            Jiggy #4 - Punishing a Bad Gobi, Helping a Good Trunks        BK-64
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You must have completed the previous Jiggy to have this work.  From that start,
if you did it correctly, you will see a shriveled tree named Trunks and Gobi
sitting in front of the tree.  He is full of water and he has gotten greedy.
The tree is shriveling up and needs some water, but Gobi will not share.  So do
the rightful thing and smash Gobi's back so that he spurts water into the tree.
Probably not the water the tree wanted but it is good enough.  The tree will
grow and it will then magically put a Jiggy on the top of it.  Go on one of the
other trees and jump to the top of Trunks.  It will seem impossible, but try it
and eventually you should get a...

Jiggy!  Four down...6 to go!

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             Jiggy #5 - A Scintillating Puzzle to Earn Some Gold          BK-65
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From the start, go around the pond with the tree in the middle and go up the
sand slope.  From here you will see a giant sphinx, and make sure to either
avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
bad.  Continue up the slope to the right of the cacti, and continue up the next
slope past the platform with the moat.  You will see another pyramid that is
closed, so climb to the top and you will see a switch.  Pound that switch and
you will have 10 seconds to make it into the door that is opened before you
have to pound the switch again.

Once you are inside, there is a puzzle that you have to solve within 100
seconds.  Normally it is a little challenging, but that's why you came here
right?  First of all, get rid of the mummy by doing a Wonderwing to him.  Now,
here is what the tiles are, just pound them in pairs until they are all
completed.  Here they are:

+------------------+--------------------+-------------------+-----------------+
|                  |                    |                   |                 |
|      MUMBO       |        EGG         |       JINJO       |      JINJO      |
|      TOKEN       |       TOKEN        |       TOKEN       |      TOKEN      |
|                  |                    |                   |                 |
|                  |                    |                   |                 |
|                  |                    |                   |                 |
+------------------+--------------------+-------------------+-----------------+
|                  |                    |                   |                 |
|       RED        |       NOTE         |       BANJO       |      HONEY      |
|     FEATHER      |       TOKEN        |       TOKEN       |      COMB       |
|      TOKEN       |                    |                   |      TOKEN      |
|                  |                    |                   |                 |
|                  |                    |                   |                 |
+------------------+--------------------+-------------------+-----------------+
|                  |                    |                   |                 |
|     KAZOOIE      |        RED         |       MUMBO       |     KAZOOIE     |
|      TOKEN       |      FEATHER       |       TOKEN       |      TOKEN      |
|                  |       TOKEN        |                   |                 |
|                  |                    |                   |                 |
|                  |                    |                   |                 |
+------------------+--------------------+-------------------+-----------------+
|                  |                    |                   |                 |
|      NOTE        |       BANJO        |       HONEY       |       EGG       |
|      TOKEN       |       TOKEN        |       COMB        |      TOKEN      |
|                  |                    |       TOKEN       |                 |
|                  |                    |                   |                 |
|                  |                    |                   |                 |
+------------------+--------------------+-------------------+-----------------+

Smash them in pairs within the 100 seconds and you will get your prize which is
a...

Jiggy!  Five down...5 more to go!

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                    Jiggy #6 - Race around the Temple                     BK-66
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For this one, you need to be able to use the Speed Shoes.  From the start, go
around the pond with the tree in the middle and go up the sand slope.  From
here you will see a giant sphinx, and make sure to either avoid or kill the
Mummified Hand, because if you don't he can hurt you pretty bad.  Continue up
the slope to the right of the cacti, and continue up the next slope past the
platform with the moat.  Pass it around the left side of it, and go up any one
of the many slopes there.  From here, you will see a Temple with a trail all
the way around it.  At the base of the trail you will see a switch on the
ground.  Go get the running shoes, and run over the switch to activate it.
From here you will have 25 seconds originally to get all the way to the top.
This one actually gets VERY close, as they didn't want you to get there with
regular running.  Just keep on trucking, and so you know, the door at the top
doesn't quite close at zero, so you can make it there in time.  Once you get
inside the temple, you will fall in some water.  Beneath you underwater is a...

Jiggy!  Six down...4 to go!

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                   Jiggy #7 - Ring Above the Ancients                     BK-67
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From the start, go around the pond with the tree in the middle and go up the
sand slope.  From here you will see a giant sphinx, and make sure to either
avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
bad.  Anyway, jump up on one of his paws, and climb around to the back of him
and eventually you will end up on top of him.  On top of him you will see a
flying pad.  Use it to fly forward and in front of Jinxy you should see a
statue of a Sphinx standing up with a ring around above his head.  Fly through
the ring, and he will move to another place in the level.  Every time he moves,
you will see a cutscene of where he goes, so I decided it wasn't necessary to
tell you every place he goes.  Once you go through all five of the rings, you
will get your prize which is a...

Jiggy!  Seven down...3 to go!

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                    Jiggy #8 - Grabbin' Grabba's Gold                     BK-68
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From the start, go around the pond with the tree in the middle and go up the
sand slope.  From here you will see a giant sphinx, and make sure to either
avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
bad.  Continue up the slope to the right of the cacti, and continue up the next
slope past the platform with the moat.  You will see another pyramid that is
closed, and go to the left of it.  You will come to a downhill slope, so go
down it and onto the small platform.  You will see a Mummified Hand named
Grabba holding his gold, but he is somehow a quick hand, so you can't get
it...or can you?  Go back and grab the running shoes and use them to grab the
gold before Grabba can go back under the sand.  Once you grab the gold you will
have gotten a...

Jiggy!  Eight down...2 to go!

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             Jiggy #9 - Feed the Sphinxes and Beat the Clock              BK-69
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From the start, go around the pond with the tree in the middle and go up the
sand slope.  From here you will see a giant sphinx, and make sure to either
avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
bad.  Continue up the slope to the right of the cacti, until you see a moat
with a platform on it.  I would recommend completing the sixth Jiggy before
doing this one.  Anyway, on the platform walls facing one of the pillars
sticking out of the moat is a sphinx moving back and forth.  Climb on to the
pillar and shoot three eggs into his mouth and he will chew, swallow, burp and
disappear.  A pyramid will start to appear out of the platform as well.
Continue on and do the same for the other two pillars, and after the third
pillar you will be able to see the door to the pyramid and you can now enter.

When you enter, you will be warned that King Sandybutt's wrath will get you if
you don't turn around.  Continue on, but be prepared to run.  Once you get past
a certain point, a door behind you will close and the race will begin.  You
have sixty seconds to get to the other side of the maze.  This isn't really
that tough.  My only piece of advice is to take the right path if you are
facing the opposite way that you came from.  Other than that, the camera angles
change greatly and it is hard to give directions.  You will encounter a Mummy
on the way, just Wonderwing it in stride so you don't have to stop.  Continue
on and you should make it, if you don't you will lose a life.  Once you beat it
continue on into a room.  There will be a sarcophagus in there along with some
pots.  In the pots are some goodies, but in the sarcophagus is a...

Jiggy!  Nine down...1 more to go!

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                Jiggy #10 - The Sixth Quest for the Jinjos                BK-6J
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*** Blue Jinjo - From the start, go around the pond with the tree in the middle
and go up the sand slope.  From here you will see a giant sphinx, and make sure
to either avoid or kill the Mummified Hand, because if you don't he can hurt
you pretty bad.  Continue up the slope to the right of the cacti, until you see
a moat with a platform on it.  I would recommend completing the sixth Jiggy
before getting this one.  Swim in the moat and around the platform.  On one of
the sides of the platform underwater you will find this Jinjo.

*** Orange Jinjo - From the start, go around the pond with the tree in the
middle and go up the sand slope.  From here you will see a giant sphinx named
Jinxy, so go up to it and say hello.  Anyway, make sure to either avoid or kill
the Mummified Hand, because if you don't he can hurt you pretty bad.  Anyway,
jump up on one of his paws, and climb around to the back of him and eventually
you will end up on top of him.  Go over his head and when you are on his nose
you will see two huge cacti sticking out of the ground at perfect jumping
levels.  Hmm...what to do.  So jump on one of the cacti and the sphinx will say
that he has a stuffed nose.  Somehow, shooting eggs into his nose will heal it,
because eggs can do everything pretty much.  So shoot an egg into each nostril,
and he will open the door to the inside of him.  So go inside of him.

You will then see that there is a floating magic carpet sitting there.  Jump up
on top of it, and nothing will happen.  Turn to your right to see a mini-sphinx
on the wall, so give him an egg.  The carpet will raise, and you will float up
to a high enough level where you can jump to the next carpet.  Turn around and
you will see the Orange Jinjo on a carpet, so jump to the carpet and get the
Jinjo.

*** Yellow Jinjo - From the start, turn straight around and you will see the
Jinjo on a rock in the middle of some quicksand.  Jump carefully and get the
easiest Jinjo of the level.

*** Green Jinjo - From the start, go around the pond with the tree in the
middle and go up the sand slope.  From here you will see a giant sphinx, and
make sure to either avoid or kill the Mummified Hand, because if you don't he
can hurt you pretty bad.  Continue up the slope to the right of the cacti, and
continue up the next slope past the platform with the moat.  You will see
another pyramid that is closed, so climb to the top and you will see a switch.
Go around the other side using Kazooie and you should see a small alcove in the
pyramid, and it houses the Green Jinjo.

*** Purple Jinjo - From the start, go around the pond with the tree in the
middle and go up the sand slope.  From here you will see a giant sphinx, and
make sure to either avoid or kill the Mummified Hand, because if you don't he
can hurt you pretty bad.  Continue up the slope to the right of the cacti,
until you see a moat with a platform on it.  I would recommend completing the
sixth Jiggy before doing this one.  Anyway, on the platform walls facing one of
the pillars sticking out of the moat is a sphinx moving back and forth.  Climb
on to the pillar and shoot three eggs into his mouth and he will chew, swallow,
burp and disappear.  A pyramid will start to appear out of the platform as
well.  Continue on and do the same for the other two pillars, and after the
third pillar you will be able to see the door to the pyramid and you can now
enter.

When you enter, you will be warned that King Sandybutt's wrath will get you if
you don't turn around.  Continue on, but be prepared to run.  Once you get past
a certain point, a door behind you will close and the race will begin.  You
have sixty seconds to get to the other side of the maze.  This isn't really
that tough.  My only piece of advice is to take the right path if you are
facing the opposite way that you came from.  Other than that, the camera angles
change greatly and it is hard to give directions.  You will encounter a Mummy
on the way, just Wonderwing it in stride so you don't have to stop.  Continue
on and you should make it, if you don't you will lose a life.  Once you beat it
continue on into a room.  There will be a sarcophagus in there along with some
pots.  In the pots are some goodies, and one of the goodies is the final Purple
Jinjo.  Once you get all 5 jinjos, you will get a...

Jiggy!  10 down...and none left!

===============================================================================
                         4.7 MAD MONSTER MANSION                           BK-7
===============================================================================

Mad Monster Mansion is a pretty tough level. There is a lot of stuff you must
do throughout the level. Also you gotta have 20 mumbo tokens to become the
pumpkin in this level. There are no moves in the level.

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                  Jiggy #1 - Can You Spell Banjo Kazooie?                 BK-71
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Alright this is another one of those spelling levels like in Treasure Trove
Cove. At the mansion go to the right of it and you should see like a light
shining over the wall. Go behind the wall to find a hut which is shining the
light. Walk into it.

This one is pretty is pretty simple. The only thing you must watch out for
is a ghost flying around the letters. All the letters are against the wall.
Jump on the clear glass chunk out in the middle floor. Now move around and you
will slide, you must spell BANJO KAZOOIE. It is pretty easy, good luck.

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                   Jiggy #2 - At The Bottom Of The Well                   BK-72
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Since you are at the hut go ahead and continue past it. You will see a bad guy
which is a skeleton, either use your super feather or just make his bones break
by beating down, or you could just run past him. Continue until you see a well.

Go ahead and jump down there. There are like 2 baddies down there. Grab the
jiggy which is in the pail. Grab it and climb up the rope. 8 more jiggys to go!

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                     Jiggy #3 - You're Late for Church!                   BK-73
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Alright, continue you on past the mansion and you should get in some high
grass.  Continue past it until you see a large gate with a church behind there.
Use your Beak Bust(Z+A) to bust down the gate.

Now head to the right side of the mansion and take a right. You should see some
stairs. Go up them to find a pair of running shoes and a switch. Hit the switch
and get in the running shoes. Jump over the wall and head to where the gate was
once past that run into the church. There is a jiggy in there waiting for you.

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                      Jiggy #4 - Eggs Make Plants Grow                    BK-74
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Leave the church and go outside. All around there church there are little pots
with no flowers in them. Shoot eggs out of your butt and into these pots to
give them flowers. Once the egg goes in flowers appear. Watch out for the
moving gravestones that attack. There are 7 of these pots.

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                       Jiggy #5 - On Top of the Church                    BK-75
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This is one of these pretty stupid simple ones. Alright head back to the church
and you should where the door kinda sticks out with its on roof. Jump on the
gravestone right next to it and then jump onto the little roof. Once up there
use you chicken walk.

Now that you are up there. Go onto the next part of the roof. Head toward the
tower part and you should see a little brick sticking out. Jump onto it and do
a backflip onto the tower roof, you must use the chicken walk. Now backflip
onto the platform above and use the jump pad to get to the very top of the
tower part.  Grab your jiggy.

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                    Jiggy #6 - Down the Toilet We Go                      BK-76
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Alright first you must get changed into the pumpkin. You need 20 Mumbo Tokens,
you must get some from other levels. Now if you got the 20 Mumbo Tokens, go
into the church yard area and go into the bottom right corner and there is a
crack in the wall. Backflip over and mumbo's hut is over there. Get him to turn
you into a pumpkin.

Now make sure all the glowing windows on the second floor are busted out. There
is a ramp in the garden area for the pumpkin to go up. So head up there and
jump into the window on the right. There is a toliet in there so jump in and go
down the drain. There are a few baddies you must dodge and then you are in a
room containing a jiggy. Go back up the pipe and leave the mansion. Stay as a
pumpkin.

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                         Jiggy #7 - Down The Gutter                       BK-77
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Geez, Banjo has to keep getting dirtier and dirtier all the time. If you
listened to me in the mission before I said stay as a pumpkin. Go down the roof
and into the gutter. Walk across it until you find a drain pipe and make the
pumpkin go down it. There is a jiggy there, then leave the bottom of the pipe.

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                     Jiggy #8 - Sleepers Protected Gold                   BK-78
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Alright. Become Banjo again and climb to the very top of the roof on the
mansion.  Use the shock pad to jump up into the chimeny. Now do not hit the
fire because you will get burnt and do not touch the floor because you will
wake the green ghost up. Jump onto the chair and then the next chair, then onto
the table. Run into the ghost to grab the jiggy, and listen to him get yelled
at by Grunty.

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              Jiggy #9 - There's Not Beer In Thos Bear-els                BK-79
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Alright behind the big mansion there are some stairs going down. Go down the
stairs to see a boarded up door. Beak bust it and enter. Go down the stairs and
make Kazooie beak bust ever barrel to gain items, one contains a jiggy.

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                         Jiggy #10 - Scary Jinjos                         BK-7J
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***Blue Jinjo - Go back to the well and there should be like a little pond
full of slime. Jump onto each pillar and then one contains a jinjo.

***Green Jinjo - Climb up the mansion and it is on a smoke pipe beside
the shock pad.

***Yellow Jinjo - Climb up the roof of the mansion once again to see two
windows. Bust the left one and it contains a bedroom. On the top bed
there is a jinjo.

***Pink Jinjo - Go in that boarded up door with the barrells, and in one
of them there is a jinjo.

***Orange Jinjo - There is a huge garden that is a maze. The last jinjo
is located in there.

===============================================================================
                            4.8 RUSTY BUCKET BAY                           BK-8
===============================================================================

Man, if you thought Clanker's Cavern was hard, get ready for, in my opinion,
the hardest level in the entire game.  It is full of ways to get you to lose
your life and make your life absolutely miserable.  This mainly features a huge
ship stationed in the middle of the oily water.  The oily water does play a
factor, however, and it goes like this.  If you are submerged underwater you
will lose your honeycombs twice as fast as usual.  If you are swimming on the
surface of the water, you will lose honeycombs like you would if you were
normally submerged underwater.  Also, to give easier directions on the boat, I
will use normal ship terms.  So, the front will be called the front, the left
will be called the port, the right side will be called the starboard, and the
back will be called the back.  Here we go!

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                        Jiggy #1 - Tooting for Gold                       BK-81
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From the start, head up the bridge so you are on the port side of the ship.
Turn right and kill the floating device, and continue on until you get to some
boxes.  Climb around to the other side and you will see on the wall a code that
says 312-111.  It is a code for something...

Climb up the boxes and head towards the front of the ship.  Head across the
bridge to the higher level, and by the front of the ship, and up above are some
bells.  Smash the bells in the order that the code stated and a prize will
appear on the second bell.  That prize is a...

Jiggy!  One down...9 to go!

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                       Jiggy #2 - Climbing the Smokestacks                BK-82
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From the start, head up the bridge so you are on the port side of the ship.
Turn right and kill the floating device, and continue on until you get to some
boxes.  Climb up the boxes and head towards the front of the ship.  Head across
the bridge to the higher level.  Keep crossing the ship and once you get to the
front, look at the closest smokestack.  You should see a ladder built into the
smokestack, so climb up that.  Once you get to the top, circle around the
smokestack and cross the piece of hanging metal (how does it stay up?) to the
other smokestack.  Go around to the other side, and climb up the next
smokestack.  One of the ways will have one of those wall attacker guys, so
beware of that.  Kill it and go across the metal bridge again to the other
side, where a wall guy might be hiding again.  Climb up the ladder again, and
this time on both sides will be a wall guy, so kill it and move around to the
other side.  Climb up the ladder there and you will reach the top of the
smokestack.  You should also see the top of the other smokestack, so jump to
the top of that.  Head to the middle of the smokestack and you will get a...

Jiggy!  Two down...8 to go!

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               Jiggy #3 - Inside the Shack to Get the Gold                BK-83
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From the start, head left before getting to the bridge and around the boxes.
You will see an empty gap and a sign on the wall that says, Toll: 2.  So shoot
two eggs into there, and a platform will move out.  See those shiny gold
feathers above the platform to the right?  Put four more eggs in the toll and
it will extend more so you can reach those and avoid the wall monster.  Anyway,
move on across the walkway and you will see a roof of a shack.  Use Kazooie to
climb up it and down the other side.  Once you get down to the other side, look
back up at what you just climbed over.  You should see a window there, and its
lights should be off.  Go up there with Kazooie again, and pound the window and
go inside.

When you get inside, you will see it was a storage room that got flooded.  You
will land on a narrow plank, so walk back onto the boxes and go away from the
screen, so right of the plank.  Hop along the boxes, and eventually you will
get to the prize in the opposite corner.  Your prize this time is a...

Jiggy!  Three down...7 to go!

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                     Jiggy #4 - The Big Box of Gold                       BK-84
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From the start, head up the bridge so you are on the port side of the ship.
Turn right and kill the floating device, and continue on until you get to some
boxes.  From here, look up and you will see a big box labeled "TNT" suspended
by a crane.  Hmm, somehow we need to drop that box...

Climb up the boxes on the front most side of the area that you are in, and
climb up on the rope.  Climb up the rope and across the crane, to get to the
ladder.  Climb down the ladder and go around in front of the crane and you will
see a big down arrow that is not pushed in.  Well, what are you waiting for?
Beak Barge it in and the TNT box will explode.  Climb all the way back and drop
into the new hole.

Inside you will see a prize just lying there.  When you go to grab it, a huge
exploding box will appear.  This box splits up into two boxes, which both split
into two boxes, which split into two more boxes, which finally split into two
more boxes.  All together, it is fifteen boxes that you must destroy.  There
are eggs all around the arena, so that is there suggestion.  My suggestion is
to become invincible and just go to town on all of them.  It is much safer and
quicker.  Once they all perish, you finally be able to get your...

Jiggy!  Four down...6 to go!

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                      Jiggy #5 - Crane...ium Gold                         BK-85
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From the start, head up the bridge so you are on the port side of the ship.
Turn right and kill the floating device, and continue on until you get to some
boxes.  From here, climb up the boxes and go back towards the front of the
ship.  Climb up the platform and all the way to the front.  In the middle of
the front deck is a cage that holds some Gold.  The cage is then attached to a
crane.  Somehow you have to raise the cage...

Backflip up on top of the cage and climb the rope.  Go across the crane once
you get to the top and then climb down the ladder on the side.  Go around in
front of the crane and you will see a big up arrow not pushed in.  Now this
part is tricky, so prepare yourself.  There is a time limit from when you push
it in, so as soon as you push it in, and the cut-scene is done, then quickly
climb the ladder and use Kazooie to run across the crane, and when you get
close enough where you think you can jump, go ahead and do so to get your
prize.  A word of caution however, if you get your prize then you don't get out
of the cage in time, then it will close around you, and you will be stuck.  SO
get out as soon as Banjo stops his dancing.  Oh right, and your prize is a...

Jiggy!  Half done...half to go!

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                       Jiggy #6 - Robbin' from the Cap'n                  BK-86
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From the start, head up the bridge so you are on the port side of the ship.
Turn right and kill the floating device, and continue on until you get to some
boxes.  From here, climb up the boxes and go back towards the front of the
ship.  Climb up the platform and all the way to the front.  Go to the starboard
side eventually and get to the front of the ship.  Go along the starboard
walkway and go inside the first porthole that you can.  Inside you will be in
the Captain's room, so there has got to be some gold in here.  There is a
goblin in here as well as a closet that you can break the door of.  Hmm...
Kill the goblin and break open the door.  Kill the wall monster and now all you
have to do is backflip to get your...

Jiggy!  Six down...4 to go!

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                      Jiggy #7 - Engine Room Conquest                     BK-87
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From the start, head up the bridge so you are on the port side of the ship.
Turn right and kill the floating device, and continue on until you get to some
boxes.  Climb up the boxes and head towards the front of the ship.  Look out
for a door implanted in the first smokestack that you see, and beak barge the
door to open it.  Remember where you went to get here, cause you will need to
return soon.

From the start, head up the bridge so you are on the port side of the ship.
Turn right and kill the floating device, and continue on until you get to some
boxes.  Climb the boxes until you get to the back of the ship.  Here there will
be two ventilation pipes.  One of them is alive, and you should stay away,
because there is absolutely no way to beat it.  The other one however, is
harmless, and you should jump into it.  Inside, climb down and you will be in a
room with a switch of a fan, and a window into the engine room that you will
visit very shortly.  Pound the switch, watch the results, then head all the way
back to the where I told you to remember.

Enter the opening after you break the door and you will be on a skinny
platform.  Either way you go, you will have to fight a wall monster, so kill
him then climb down the very long ladder to get to a platform with a honeycomb
provider surrounded by bees.  I would leave it alone.  A note of caution before
moving on.  In this next area, falling doesn't mean getting hurt, falling means
losing a life, so that is the absolute last thing you want to do.  Anyway,
continue on into the engine room.

Go along the skinny platform and wait for the spinning walkway to stop moving.
If you are quick, you can get the Mumbo token, but if you aren't confident,
just jump over the gap to get to the other side.  Next you will get to a bunch
of giant metal gears that you will have to climb up.  Just keep jumping up and
you will reach the next platform.  From here, go straight and wait for the fan
inbetween it to slow down.  If you don't know what slow down is, wait 10
seconds to see the difference between fast and slow.  When it is slow, jump
right when a fan blade is perpendicular to the floor and if you did it right
you should pass right through.  Finally, go along the skinny pipe, and backflip
up to the small alcove.  Finally, after all that work, you will get a...

Jiggy!  Seven down...3 to go!

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                   Jiggy #8 - The Hardest Quest Ever                      BK-88
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In my opinion, this is the hardest one to get and still stay alive.  I wouldn't
recommend doing this when you have 99 Notes (in fear of finding them all again)
so be warned.  A lot of this one is luck and if you don't get it the first
time, you are normal because nobody I know has ever gotten it on their first
try.  Stay with it, and remember that you don't need to live after you get the
prize so that will be your main focus.  Save and start the level over after
getting 9 Jiggys and 100 Notes and here we go.

From the start, head up the bridge so you are on the port side of the ship.
Turn right and kill the floating device, and continue on until you get to some
boxes.  Climb up the boxes and head towards the front of the ship.  Look out
for a door implanted in the first smokestack that you see, and beak barge the
door to open it.

Enter the opening after you break the door and you will be on a skinny
platform.  Either way you go, you will have to fight a wall monster, so kill
him then climb down the very long ladder to get to a platform with a honeycomb
provider surrounded by bees.  I would leave it alone.  A note of caution before
moving on.  In this next area, falling doesn't mean getting hurt, falling means
losing a life, so that is the absolute last thing you want to do.  Anyway,
continue on into the engine room.

Go along the skinny platform and wait for the spinning walkway to stop moving.
If you are quick, you can get the Mumbo token, but if you aren't confident,
just jump over the gap to get to the other side.  Next you will get to a bunch
of giant metal gears that you will have to climb up.  Just keep jumping up and
you will reach the next platform.  From here now, you will have to pound two
switches to completely stop the whirring blades on the ship.  Start by going to
the left.  For each of the spinning pipes, wait until you are sure that the
pipes are walkable.  Many times the pipe will stop spinning on a crack of the
pipe, and when you jump on you will simply slip off to your doom.  So be
patient and when you get a good place to walk on, walk halfway on it and jump
the rest of the way, because it will start to move again.

Once you get to the next platform, wait for the spinning walkway to stop, and
pound that first switch.  Make your way back to the central platform and this
time go the other way.  Wait for a good walkway, and jump halfway through.
Wait for the walkway to stop spinning and continue to the last switch.  Prepare
yourself and pound it.  You know have only 65 second to go back across this
platform, go across the spinning pipe, jump down the gears, across the spinning
walkway, and up the ladder.  Then you need to cruise over to the back of the
ship, running in a Talon Trot.  Get in the water and swim as fast as you can
into the propellers and get the prize in the middle.  Once the clock reaches
zero, there is no extra time, the propellers will start moving again and if you
are inside with a second left you will die.  But, if you get the prize,
congratulations on getting the hardest prize in the whole game, which is a
golden, shiny...

Jiggy!  Eight down...2 more to go!

%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
              Jiggy #9 - Save Your Sister...I Mean The Dolphin            BK-89
%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%

From the start, head up the bridge so you are on the port side of the ship.
Turn right and kill the floating device, and continue on until you get to some
boxes.  Keep going past the boxes until you get to the front of the ship.  Jump
off the edge and swim out to one of the boxes sitting out in front of the ship.
From here you should be able to see way underneath the ship a dolphin that is
caught in the anchor.  Of all the things to get caught in...  Anyway, go swin
underneath the water and follow the anchor chains to get inside the ship.

As soon as you can, surface so that you can get some air.  Go into the wallway
and kill all of the wall beasts that are in the way.  Keep going all the way to
the end of the hallway, and you will find a switch.  Pound that switch, and the
anchor will raise up.  When they show the cut-scene, it looks like a painful
getting loose of the anchor for the dolphin, but he's fine and he will drop a
prize in the water.  Go back down the hallway and out of the ship.  Once you
get out of the ship, surface before attempting to get the prize, because most
likely you won't have enough air.  When you finally do get the prize, you will
be rewarded with a high five!  No, wait, here we go, it's a...

Jiggy!  Nine down... one more to go!

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               Jiggy #10 - The Eighth Quest for the Jinjos                BK-8J
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You know the drill, here are the locations of 'em.

*** Blue Jinjo - From the start, head left before getting to the bridge and
around the boxes.  You will see an empty gap and a sign on the wall that says,
Toll: 2.  So shoot two eggs into there, and a platform will move out.  See
those shiny gold feathers above the platform to the right?  Put four more eggs
in the toll and it will extend more so you can reach those and avoid the wall
monster.  Anyway, move on across the walkway and you will see a roof of a
shack.  Use Kazooie to climb up it and down the other side.  Be especially
careful since the ledge is so narrow.  Carefully go across the ledge to get to
yet another roof.  Climb the roof, and you don't have to worry about the other
side anymore.

Continue on the walkway past the toxic waste dumb with the barrels, and go
across the bigger walkway to get to an exploding box by one of the cranes.
Destroy the box, and go around the crane to the other side.  There will be a
toll of 6 you now have to pay, so do that now.  Not only is it 6 now, but it is
very windy, so take your time.  Once you cross it you will get to some huge
blue storage boxes.  You need to get into the second one.  Go around all three
of them and use the shock jump pad to jump on top of them.  Go through the hole
in the second one to get the Blue Jinjo inside.

*** Orange Jinjo - From the start, head up the bridge so you are on the port
side of the ship.  Turn right and kill the floating device, and continue on
until you get to some boxes.  From here, look up and you will see a big box
labeled "TNT" suspended by a crane.  Hmm, somehow we need to drop that box...

Climb up the boxes on the front most side of the area that you are in, and
climb up on the rope.  Climb up the rope and across the crane, to get to the
ladder.  Climb down the ladder and this time jump down to the right of the
crane.  If you see a toll of 8, then you are in the right place.  So give it 8
eggs, and a nice obstacle course will show up (not really, but its tough) and
you must cross it.  Once you get all the way to the end you will see your
Orange Jinjo.

*** Yellow Jinjo - From the start, head left before getting to the bridge and
around the boxes.  You will see an empty gap and a sign on the wall that says,
Toll: 2.  So shoot two eggs into there, and a platform will move out.  See
those shiny gold feathers above the platform to the right?  Put four more eggs
in the toll and it will extend more so you can reach those and avoid the wall
monster.  Anyway, move on across the walkway and you will see a roof of a
shack.  Use Kazooie to climb up it and down the other side.  Once you get down
to the other side, look at the water in front of you.  In the corner, you will
see the yellow Jinjo sitting on a buoy.  When you go out in the water, a fish
will try to bite you so quickly jump on the buoy, to get the Yellow Jinjo.

*** Green Jinjo - From the start, head left before getting to the bridge and
around the boxes.  You will see an empty gap and a sign on the wall that says,
Toll: 2.  So shoot two eggs into there, and a platform will move out.  See
those shiny gold feathers above the platform to the right?  Put four more eggs
in the toll and it will extend more so you can reach those and avoid the wall
monster.  Anyway, move on across the walkway and you will see a roof of a
shack.  Use Kazooie to climb up it and down the other side.  Be especially
careful since the ledge is so narrow.  Carefully go across the ledge to get to
yet another roof.  Climb the roof, and you don't have to worry about the other
side anymore.

Continue on the walkway and go to the toxic waste.  You will recognize it upon
sight because of the extremely bright, neon green slime that you shouldn't fall
in.  Jump on the barrels, and balance yourself after each one, to get to the
Green Jinjo.

*** Purple Jinjo - From the start, turn right before you get to the bridge, and
jump up to the roof and climb up and over it.  On the other side you will see a
grating with a Honeycomb carrier with bees, and an exploding box.  Get rid of
the box, and then look down at the grating.  Underneath the grating is your
jinjo.  Climb out into the water and stand on the box that is nearby.  This is
tough, because you lose air so fast, but it is doable.  Swim in the big hole in
the wall underwater and get the Jinjo with the crappy camera angles.  Once you
get it, surface quickly and regain your oxygen.  I would recommend not saving
this one for last, because then you have to go get it again, which is another
chance to lose a life.  Get this one first, in case you drown.  Once you get
all 5 jinjos, you will receive your final...

Jiggy!  Ten down...none left!

===============================================================================
                             4.9 CLICK CLOCK WOOD                          BK-9
===============================================================================

The last level. You have made it this far, congratulations, but this game is
slowly coming to the end, so sad. This level is by far the hardest and the most
confusing.  You start in spring. You must look for a switch for summer, and in
summer you must look for a fall switch, and in fall you must look for the
winter switch. Now each of these different seasons have their own jiggies, and
you can only do certain things in each season. Well here we go!

*************
   SPRING
*************

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                   Jiggy #1 - The Quest To Find the Tentacles             BK-91
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This is pretty simple, climb up the tree; I'm not going to in full detail
because it would just take way to long. Anyways there is a room filled with
tentacle things.  There is a jiggy on the right wall.

*************
   SUMMER
*************

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                    Jiggy #2 - Leaves... Stiff Leaves                     BK-92
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Go forward and climb up the leaf wall. Head to your right and then you should
eventually find around 6 leaves going across with spaces in between them. Jump
across and the top you shall find a jiggy waiting with your name on it.

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                      Jiggy #3 - The Jiggy May Bee Yours                  BK-93
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Head up the tree. Pretty far up it too past the tore down tree house thing. You
should see a giant bee butt, yes it looks like the back to the bee. Now where
the butt hole is, enter it. There are a whole bunch of bees and you must
destroy them, do it and the jiggy is yours.

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                    Jiggy #4 - A Beavers Dam Goes Wrong                   BK-94
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Since you are in the summer, the river has totally dried out. In the spring you
might of saw a beaver which his house a boulder in front of it but there was
water so you could not do anything. Now you can, since the water is gone, beak
drill into it and bust it you can not get all the way up there because the wall
is too big. Come back in the fall to go in.

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                        Jiggy #5 - The Might Clubhouse                    BK-95
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Climb up the tree and you should notice a broken down the clubhouse. There is a
jiggy in the room, go grab it, piece of cake.

**********
   FALL
**********

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                          Jiggy #6 - He Lost His Nuts                     BK-96
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Climb the tree ones again. Near the very top, there is a squirrel who lost his
nuts.  Help him find them, They are all throughout the level. They are
different locations every time, so go find them and bring them back for a
jiggy.

**********
  WINTER
**********

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                       Jiggy #7 - The Plants Are Dead                     BK-97
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Remember the snapping plants with items in them? Well they are all dead now.
Find the flying pad and use it. Fly to the very top of the tree, and I mean the
very top to find a dead plant with a jiggy. Grab the jiggy and get ready for
more.

***************
  ALL SEASONS
***************

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                       Jiggy #8 - The Bird shall Be Born                  BK-98
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Head to the giant bird nest at the top of the tree

Spring: Break open the egg
Summer: Feed the eagles 5 worms
Fall: Feed Him 10 worms
Winter: Visit the bird to receive a jiggy

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                           Jiggy #9 - The Plant                           BK-99
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At the first you should see a fenced off area

Spring: Shoot eggs into the hole
Summer: Use the camel, and jump on his back to squirt water on it
Spring: Jump on the camel again to receive a Jiggy

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                Jiggy #10 - The Last Quest For The Jinjos                 BK-9J
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***Green Jinjo - In the fly trap at the bottom of the tree

***Blue Jinjo - On the roof of Mumbo's house

***Pink Jinjo - In the bee house/hive

***Orange Jinjo - Next to the plant growing, in a pile of leaves

***Yellow Jinjo - At the first of the level in the grass

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